I saw your post on reddit. I’ll point out the obvious things shortly:
character does not face the direction he is animating (better ditch the anamorphic character and walking animation completely)
hitboxes seem wrong - I can barely hit a tree or entity
audio glitches out.
Seems like a first game so it’s good that in such an early stage it has a sound base - it’s playable. And has a good sound design.
What it needs is clarification and feedback loop. I get the wood by chopping down trees and I can feed the campfire - why do I have to do it? How do I get meat?
Just go in a certain direction with your game and try as much as you can convey it to your player - if they will feel lost, they will quickly lose interest in your game.
GL!
← Return to game
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I saw your post on reddit. I’ll point out the obvious things shortly:
Seems like a first game so it’s good that in such an early stage it has a sound base - it’s playable. And has a good sound design. What it needs is clarification and feedback loop. I get the wood by chopping down trees and I can feed the campfire - why do I have to do it? How do I get meat? Just go in a certain direction with your game and try as much as you can convey it to your player - if they will feel lost, they will quickly lose interest in your game. GL!
The game is kinda bland. You need to update the gameplay, menu, graphics, etc.
Can moonwalk: 10/10
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Where is the UI?